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Christopher James Huff wrote:
>> I was talking about culling as a technique to keep the mesh include file
>> small. Because if you have a 100 million triangle mesh of a planet but
>> only see 5% of them, you can try and do viewport culling -- otherwise
>> the mesh will not fit into memory.
>
> That's still holding 5 million triangles, and breaking things like
> reflections. You don't seem to get it...that is an example of setting up
> the scene wrong. You are using a much higher resolution mesh than you
> need.
>
Okay, then please give me your advice: How should I set up the scene
correctly? I'll do just that and we'll see if it looks nice.
I want to animate a space ship which flies to a planet, along a valley
in the topography and back up into space.
Wolfgang
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